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Available for commissions

3D Artist · Characters & environments

Lucía Álvarez

I bring 3D characters and worlds to life. High-end modeling, sculpting and texturing.

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Selected work

Projects

Trusted by

Myrmica

Video game · Paranoia Studios (Steam)

Galabalonca

Animation studio · short film

Gran Américas Usme

Commercial commission

About

The artist behind the work

I'm Lucía Álvarez, a 3D artist specialised in characters, creatures and environments. I'm passionate about telling stories through form, detail and texture.

I work end to end: from concept to high-resolution model, texturing and final presentation, caring for every stage of the process.

Tools

ZBrushMayaBlenderSubstance PainterSubstance DesignerMarvelous DesignerMarmoset ToolbagXGenArnoldKeyShotUnreal Engine

FAQ

Frequently asked questions

3D modeling of characters, creatures, environments and props for games, film, advertising and illustration. I cover the whole process: sculpting, retopology, UVs, PBR texturing, posing and rendering.

We start with a brief and references. From there: blockout and modeling, texturing, and finally lighting and rendering, with review points at each stage to make sure the result matches your vision.

It depends on the complexity and level of detail. Once I know the scope, I give you a realistic timeline before we start.

Every project is bespoke. The price depends on the scope, complexity and final use. Send me the details and I'll prepare a no-obligation quote.

Yes. I work remotely with clients from any country, coordinating by email and whatever tools you prefer.

Yes. Revision rounds and source-file delivery are agreed at the start of the project according to your needs.

Contact

Have a project in mind? Let's talk.